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First steps in mathematics: Chance and data

This guide supports teachers to develop students’ understanding, skills and processes related to probability and statistics.

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Cross age making a robot

This lesson sequence is a cross-age project that can be used for students in year 5/6 in collaboration with students from years 1-2. In this project, students collaborate on a code for an unplugged robot. They design, test and modify the robot and create instruction manuals.

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Scratch Creative Computing Guide

There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

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Visual to text coding: The Basics

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides the basics in order to use the programming environments: Scratch, Python and JavaScript.

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Visual to text coding: Setting Up

This series of lessons is to help students to transition from visual coding to text-based coding with a general-purpose programming language. This section provides guidance on how to set-up the particular programming environment including Scratch, Python and JavaScript.

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Analysis of AI applications, drawing on ethical understandings

This lesson plan explores the ethical aspects of artificial intelligence and the implications on our future lives. This lesson was developed by the Digital Technologies Institute in collaboration with the DT Hub.

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Home automation programming (yrs 5-6)

Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities provide a level of differentiation to cater for students’ range of programming skills. They were developed in collaboration with the Digital Technologies Institute.

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First steps in mathematics: Number – Book 1

The content of this book is organised into topics including understanding whole and decimal numbers, and understanding fractional numbers.

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The coloured cube

Use this task to reveal if the student can see in their ‘mind’s eye’ the transformation from a 2D net to a 3D object.

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Making history

This resource supports students, individuals and community groups to research, produce and share a short digital history about a person or event.

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DT Challenge - 5/6 Blockly - Smart Garden

Learn how to program a BBC micro:bit using Blockly — no experience required. Learn the basics of programming in Blockly with our full BBC micro:bit simulator. Create a Smart Garden device to monitor the health of your plants, measuring temperature and wiring up a simple soil moisture sensor.

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DT Challenge - 5/6 Blockly - Chatbot

Write programs to solve problems with code and create word games! In this DT Challenge, you'll learn how to play Mad Libs, Questions, Taboo, and Word Chain, and even write your very own Pirate Chatbot! Can you fool your friends into thinking they're talking to a real person? Learn how to create a series of word games with ...

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Indigenous Astronomy and the Solar System

In this classroom activity, students will come to understand some of the Aboriginal and Torres Strait Islander names of the planets, their movement across the sky, and the concepts of ecliptic, zodiac, and retrograde motion. They will focus on Aboriginal and Torres Strait Islander observations of these things and discuss ...

Video

AERO Ochre English Year 6 Unit 1 - Jabberwocky: Narrative writing

Developed in partnership between AERO and Ochre Education, these lesson resources support the use of effective, evidence-based practices and address the learning expected in the Australian Curriculum. An exemplar unit plan provides guidance on the structure, sequence and decision-making made during the planning process. ...

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Black Cockatoo: Unit of work

This unit of work has been written to support the story Black Cockatoo. The story follows Mia, a young Aboriginal girl as she explores the fragile connections of family and culture. This unit provides practical teaching ideas, assessment tasks, and suggestions about how students might deepen understandings of Aboriginal ...

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Work sample Year 5 and 6 Drama: Blueback: Readers' Theatre

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 5 and 6 Drama. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Bindi: Unit of work

This unit of work has been written to support the story Bindi. The novel explores explore themes of climate, bushfires, Aboriginal history and healing. This unit provides practical teaching ideas, suggestions about how students might respond creatively to the text and assessment opportunities.

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Animate Your World

This activity invites students to explore coding an animation using a computer, a webcam and Scratch programming. Interactive animations allow learners to animate their world and their own movements. Students use a tool called video sensing that uses motion picked up from the webcam to start and engage with digital animations ...

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Working with language assistants

This resource provides strategies for teachers working with language assistants, and a video showing how a language assistant can facilitate diversification of classroom activities and support for senior students. The resource also provides advice for language assistants in terms of their role.

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Work sample Year 6 Mathematics: Interpreting and comparing data

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 6 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...